If you shoot the button with a weapon before you push it, the weapon you shoot it with gets credited with 100 million (100000000) damage each time.
I've attached some logs that show the error.
I don't know how the logging works, but I'd assume something like this would fix it.280.6310 PA 257 UTWeap_Enforcer 3 1 100000000
280.6310 PA 257 UTWeap_ShockRifle 10 5 100000141
339.1723 PA 257 UTWeap_LinkGun 68 38 100000384
425.4784 PA 261 UTWeap_BioRifle_Content 3 5 300000042
Code: Select all
If $dmg >= 100000000 Then $dmg = Mod($dmg, 100000000)
Windows XP Pro SP3
Unreal Tournament 3 v2.1
UT3Stats-1.04 - UTUT3StatsHTTP