Error logging weapon damage in DM-CarbonFire

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Cockbite
Posts: 9
Joined: Fri Jul 24, 2009 6:21 pm

Error logging weapon damage in DM-CarbonFire

Postby Cockbite » Fri Jul 31, 2009 2:38 pm

In DM-CarbonFire there is a pit with an elevator that contains both the UDamge and Berserk powerups. Whenever someone goes into the pit, an alarm sounds throughout the level. Pushing the red buttons in the pit room sends a whirlwind through the pit that kills anyone inside (DmgType_Fell).

If you shoot the button with a weapon before you push it, the weapon you shoot it with gets credited with 100 million (100000000) damage each time.

I've attached some logs that show the error.
280.6310 PA 257 UTWeap_Enforcer 3 1 100000000
280.6310 PA 257 UTWeap_ShockRifle 10 5 100000141
339.1723 PA 257 UTWeap_LinkGun 68 38 100000384
425.4784 PA 261 UTWeap_BioRifle_Content 3 5 300000042
I don't know how the logging works, but I'd assume something like this would fix it.

Code: Select all

If $dmg >= 100000000 Then $dmg = Mod($dmg, 100000000)
utstatsdb-3.06-standalone
Windows XP Pro SP3
Unreal Tournament 3 v2.1
UT3Stats-1.04 - UTUT3StatsHTTP
Attachments
Logs.rar
(4.85 KiB) Downloaded 290 times

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