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UT3.exe server DM-Deck?game=UTGame.UTDeathmatch?AccessControl=UT3Stats.UT3Stats
Thanks for fixing that!...The issue with log files not getting closed until the server is shut down has also been addressed...
Are you running a dedicated server (using the dedicated server install from Epic)? Based on your questions it sounds as though you're "hosting" a game from your retail version... I'm pretty sure at this stage in the development this mutator is only compatible with the dedicated server install (Panther can correct me if I'm wrong...but how do I add that to my statup line.
Also should it show up as a mutator?
Does this work like it did for UT2004 where it would upload the file to the web server, then call the parse log page? Is this available now, or just something you've been experimenting with?As a way to get stats working under Linux I implemented OverloadUT's stat uploading functions via El Muerte's LibHTTP. However, while this is working under Windows it segfaults in Linux.
That's exactly what it does, but this is a version that I've not released yet. I'm trying to figure out the problems with LibHTTP crashing UT3 Linux servers.Does this work like it did for UT2004 where it would upload the file to the web server, then call the parse log page? Is this available now, or just something you've been experimenting with?
So far the client does download the mod, even though it really shouldn't be needed. I'm open to any input as to what to change to make this unnecessary.1. are players going to be downloading this or is it server side only?
Nope, it won't work with UTStatsDB 3.02, however, once everything's complete there will be another release of UTStatsDB which will upgrade existing 3.xx versions.2.I am currently using V3.2 and I am wondering if it works with 3.2?
Personally, I set up separate databases (separate tables) for each version of UT that I run ('99, 2004, UT3), but that's just a matter of preference (by just changing the prefix you can use the same database file as another instance). There's no problem running everything from one database / table set if you prefer.3. do you think I should set up a seperate db for it as I already have two 2k4 servers reporting stats to this and some 12000 + games on it since nov9? or will it not be a problem?
I will check it out as soon as I have time (might not be until after the weekend). Perhaps some variables aren't getting reinitialized properly when a new match starts. Thanks for the report!Tonight I had this weird thing happen... I played 6 matches but the stats only show the I played 3. At the end of match 3 (during the voting period) another player joined (Oskerblooser). The next 3 matches it looks as though my stats (St@rbuck) were combined with the player that joined at the end of match 3. When I was browsing the chat logs I took notice to it (cause there were things I knew I had typed, but they showed up as Oskerblooser, along with what he typed)... then I confirmed it for each match stats.
might be that until they get a better grip on Linux your going to have issue after issue, sorta hard to make something run on a system that is in need of so much. They are working on it and every patch gets closer, I have my suspicions that when they either make 1.2 officially a public patch or they call it 1.3 because of how fast it got out most of the stuff that seems to not work will begin to work correctly. I am running my ut3 server on server 2003 because of the issues with Linux atm which no doubt is a far superior server. but the software has to work with it in order for that to be really true so.I'm still hoping that someone with come out with something better than what I'm writing. I've never really dealt with UnrealScript before and am just fumbling around. I would be happy though if I can just get it working with Linux, but so far it looks like the problems might all have to do with the Linux build of UT3.
actually this is for ut3 stats voidy, if that is what your inquiring about then you like me will need to wait until Panther releases a new updated version of UTstatsDB. What he was telling me was it is not out yet and it would not work on v3.2 .which version of Utstatsdb must be installed if not the v3.02?
I installed the 3.02 and got a database error when I tried this
Open a web brower and enter the following URL:
http://voids.clanservers.com/utstatsdb/admin.php
I have only remote access via Cpanel so I copied the utstatsdb to the WWW folder of my website. Is that correct?
Update:
Stats are being created but they end up in Logs folder on the server. These files cannot be downloaded while server is running looks like the files are locked.
Played a round of VCTF with a couple buddies tonight, and noticed the same issue I had with TDM... Just wanted to add a a VCTF log file in case it helps. There were 3 players, but only 1 is shown - and I believe the other 2 players were combined into 1 bot (based on the chat log).I will check it out as soon as I have time (might not be until after the weekend). Perhaps some variables aren't getting reinitialized properly when a new match starts. Thanks for the report!
You're certainly welcome to do whatever you can with the logging code. As I said, I'm just fumbling my way through this. The 1.2 patch has been official for over a month now. It does seem that even the 1.2 version on Linux needs some work yet. I haven't found a way to run server actors like you could before. This method of overriding the AccessControl class is about the best I have at the moment.Far as the code I would like your consent to decompile it and have a look at it. I have made a lot of weapons but haven't looked at what or how the stats get generated. I have some friends whom may be able to help also. Anyway thanks for the quick response, I absolutely cannot wait to set it up. The way the current game is a lot of people would appreciate it, especially if they see it semi 2k3/4 ish looking rather then what they see at enemydown.
in 2k4 there was a way to run server actors, I haven't looked at that area of ut3 but I would think there would as I haven't been noticing anyone saying anything about it's non - existence.
This is strange - most of your player connections have bBot set to true, even though they're obviously humans connecting. Do you have any mutators or anything special running?Played a round of VCTF with a couple buddies tonight, and noticed the same issue I had with TDM... Just wanted to add a a VCTF log file in case it helps. There were 3 players, but only 1 is shown - and I believe the other 2 players were combined into 1 bot (based on the chat log).
Then we obviously can't rely on that method of determining whether or not someone's a bot. I'll have to go by their IP address or something instead. I wish Epic had at least left the logging functions in that they had in UT2003.Base install, 1.2 patch, WebAdmin 1.0 on Windows 2003. UT3Stats is the only customization
Read the first post in this thread.How are you guys dirtyclan and Pathera able to use the logs and display them in utstats DB?
I went with Panther's Subversion client recommendation of TortoiseSVN (http://tortoisesvn.net)... works great.I was also having trouble pulling the UT3 serverstats files off of websvn. What is the easiest way to get the files?