UT3Stats 0.97 Bugs

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omihaz
Posts: 65
Joined: Thu Dec 20, 2007 10:19 am

UT3Stats 0.97 Bugs

Postby omihaz » Wed Oct 01, 2008 12:37 pm

Hi.

Thanks for fast new version. All mutators work good, MOTD with my MOTDMut work good! This is amazing! You rock! :)

I play match, duel with bot. Server linux 3602 with utcomp. If I do quick restart - new stats don't create. If a change map - work perfect!

My logged match: http://stats.unreal-club.com/matchstats.php?match=11378
In options - bots not visible in stats! Bots fully disabled. This works for UT2004. In ut3 with 0.97 bots visible! :(
For example, ut2004 match 1on1 with bot: http://stats.unreal-club.com/matchstats.php?match=11375

By stats:
1. Why scores != frags? Scores 1,2; Flags 7,2 ...
2. Special Events: First Blood no value and two empty fields.
3. Weapon/Suicide Specific Information AND Weapon Accuracy Information AND Total Items Collected: all weapons as UTDmgType_LinkBeam, UTWeap_ShockRifle, ... Where is normal names of weapon? :(
4. How merge players from ut2004 to ut3? Whene new players add to db?

Panther
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Re: UT3Stats 0.97 Bugs

Postby Panther » Wed Oct 01, 2008 3:02 pm

1. Why scores != frags? Scores 1,2; Flags 7,2 ...
2. Special Events: First Blood no value and two empty fields.
3. Weapon/Suicide Specific Information AND Weapon Accuracy Information AND Total Items Collected: all weapons as UTDmgType_LinkBeam, UTWeap_ShockRifle, ... Where is normal names of weapon? :(
4. How merge players from ut2004 to ut3? Whene new players add to db?
1. Probably because UT3Stats needs some improving, especially with the elimination of the PRI class from UT3Stats.
2. I don't know - send me the log.
3. You need the updated weapons.sql table for UTStatsDB, which contains the new weapon names. You can get it from SVN, then run "Clear Data".
4. Just use the merge player function in the UTStatsDB Admin. If you're still running a UT2004 server, however, this might not be very feasible since you'd have to continually merge players.

omihaz
Posts: 65
Joined: Thu Dec 20, 2007 10:19 am

Re: UT3Stats 0.97 Bugs

Postby omihaz » Fri Oct 03, 2008 11:20 am

3. OMG! Clear Data. I not crazy. My DB very big. I see new additionals in the svn... I update soon and test.
4. Player aliases add as id, and "Unique ID".
For example, for new user create ID 100 and al_key field = '123673979'. In ut2004 save user hash. UT3 have user hash too. May be need save user hash (2ec8d405b574c78698f1xe451f7d8ef2)?
Mutators AKATool and XrayPlayerReporter manipulate with hashes.

Panther
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Re: UT3Stats 0.97 Bugs

Postby Panther » Fri Oct 03, 2008 11:34 am

Players have unique IDs in UT3, which is what's being used now. You might consider running separate stats for UT2004 and UT3.

omihaz
Posts: 65
Joined: Thu Dec 20, 2007 10:19 am

Re: UT3Stats 0.97 Bugs

Postby omihaz » Sat Oct 04, 2008 4:01 am

You do not have understood me, probably.
UT3 used: unique IDs generated of GameSpy account and user hashes generated of CDKEY.
I think it would be to use CDKEY hash, because each player has a unique key. Or use both for view as many nicks use one hash.

omihaz
Posts: 65
Joined: Thu Dec 20, 2007 10:19 am

Re: UT3Stats 0.97 Bugs

Postby omihaz » Tue Oct 07, 2008 10:23 am

My logged match:
http://stats.unreal-club.com/matchstats.php?match=11403
UT3Stats 0.97, Linux, 3602. UTStatsDB from SVN latest rev50.

Questions:
1. How disable viewing bots? (Current set: Rank Bots: Disabled, Show Bots: Disabled, Bot Highs: Disabled)
2. Fields: Difficulty, Mutators, Team, First Blood, is not set.
3. May be wrong fields: Global Stats, Map Voting, Friendly Fire, Super Weapons, Adrenaline.
4. Chat / Event Log contains 0 chat messages, but if game end people say "gg"...

Log add to message. Thanks for any help...
Attachments
Stats-20081005.192154.log
(110.27 KiB) Downloaded 231 times

Panther
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Re: UT3Stats 0.97 Bugs

Postby Panther » Tue Oct 07, 2008 11:33 am

I've updated the server query in UTStatsDB, which I'll include in the next release. Meanwhile, there are certain a few things missing from your log file. I'll run a team deathmatch game to check.

Panther
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Re: UT3Stats 0.97 Bugs

Postby Panther » Wed Oct 08, 2008 6:12 am

My logged match:
http://stats.unreal-club.com/matchstats.php?match=11403
UT3Stats 0.97, Linux, 3602. UTStatsDB from SVN latest rev50.
There are some really strange things going on in your log which I cannot duplicate. Not only is information such as first_blood missing, but...
In the very beginning of the match people were getting kills but not getting any score points for them.
Halfway through the match all scores were reset to zero.

The only answer I can come up with is that you've some mutator that does strange things. What are you running?
It's about time I add server details such as mutators to the log outputs...

omihaz
Posts: 65
Joined: Thu Dec 20, 2007 10:19 am

Re: UT3Stats 0.97 Bugs

Postby omihaz » Wed Oct 08, 2008 9:49 am

My mutators:
TalkingIcon - don't chage gameplay, add icon to player when him chatting
UT3Stats - your mutator
UTCompIIIv3 Beta 3 - latest utcomp, change gameplay
SystemProtection - my mut, simple add multiline MOTD support in ut3
XrayPlayerReporter - don't chage gameplay, report players on connect (view player hash).

Panther
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Re: UT3Stats 0.97 Bugs

Postby Panther » Wed Oct 08, 2008 1:09 pm

I suggest then that you try enabling your mutators just one at a time and see which is causing the issues. I'm really curious though as to why the scores reset to zero.

omihaz
Posts: 65
Joined: Thu Dec 20, 2007 10:19 am

Re: UT3Stats 0.97 Bugs

Postby omihaz » Wed Oct 08, 2008 3:42 pm

Perhaps in the entire fault utcomp? Try test UT3Stat with it mutator. By the way, as the logs are responding to quick restart through utcomp?


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