Also, what about the descriptions for the non-standard damage types:
BattleDamageType_LateEntry
BattleDamageType_ReverseFriendlyFir
BattleDamageType_RoundOvertime
BattleDamageType_Camping
What about dual enforcers, AVRiLs, and redeemers?
You dont have those in BTA
BattleDamageType_LateEntry = when a player join when round is running, they will die
BattleDamageType_ReverseFriendlyFire = When you hit a teammate you get 50% of the damage what your mate would get
BattleDamageType_RoundOvertime = In overtime every player loose every sec hp....whe you die in this time you have this damage type
BattleDamageType_Camping = When you camp you loose hp...0 hp = dead^^