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Memory leak
Posted: Thu Feb 26, 2009 9:19 am
by BigDeal
The memory leak still exist in Patch4beta2. Panther you need check it again, because i have run now 3Servers and after 1 day it will be out of memory. I can“t restart every day all servers.
Thx
Re: Memory leak
Posted: Thu Apr 02, 2009 7:52 pm
by BigDeal
Any news Panther?
Re: Memory leak
Posted: Fri Apr 03, 2009 6:34 am
by Panther
I'm afraid I've no resolution for this and there's been no input from anyone else.
Re: Memory leak
Posted: Fri Apr 03, 2009 7:20 am
by BigDeal
I will give it another try now
Re: Memory leak
Posted: Sat Apr 04, 2009 6:17 am
by BigDeal
I can do what i want, when UT3Stats enabled i have memory leak with UT3. Could it be that it have something to do with -nohomedir?
Who runs UT3Stats on a Windows Server without any problems (memory leak)?
Re: Memory leak
Posted: Mon Apr 13, 2009 6:53 am
by BigDeal
Come on, no serveradmins here who can help with this problem? Or run all others UT3 with UT3Stats with Linux?
Re: Memory leak
Posted: Mon Apr 13, 2009 4:43 pm
by Panther
Personally, I just think UT3 is rather dead in general.
Re: Memory leak
Posted: Mon Apr 20, 2009 8:58 am
by Panther
Check on the memory usage of UT3Stats by running the following two commands on your server:
OBJ LIST CLASS=UT3Stats
OBJ LIST CLASS=UT3StatsGameRules
They can be entered from the management console in the web admin.
Re: Memory leak
Posted: Mon Apr 20, 2009 9:18 am
by BigDeal
Ok i will test it on my server 2
Re: Memory leak
Posted: Mon Apr 20, 2009 5:12 pm
by BigDeal
After ca. 5-6 h running with active UT3Stats UT3.exe is allready @450MB. Normal is 300. After 5 minutes running on a new map the results are:
> OBJ LIST CLASS=UT3Stats
Objects: Object NumBytes MaxBytes ResKBytesUT3Stats vCTF-Necropolis.TheWorld:PersistentLevel.UT3Stats_0 51510 56030 0 Class Count NumBytes MaxBytes ResBytes UT3Stats 1 50K 54K 0K1 Objects (0.049M / 0.053M / 0.000M)
> OBJ LIST CLASS=UT3StatsGameRules
Objects: Object NumBytes MaxBytes ResKBytesUT3StatsGameRules vCTF-Necropolis.TheWorld:PersistentLevel.UT3StatsGameRules_0 460 460 0 Class Count NumBytes MaxBytes ResBytes UT3StatsGameRules 1 0K 0K 0K1 Objects (0.000M / 0.000M / 0.000M)
> OBJ LIST CLASS=UT3Stats goes up to max 1.5M (what i saw in that time) at end of map and after new map loaded is back at 0.
The memory leak exist only with active UT3Stats and i have tested it without any other mutators loaded.
Re: Memory leak
Posted: Mon Apr 20, 2009 6:46 pm
by Panther
Try a full class list just after startup and some time later (OBJ LIST CLASS).
Include text files as attachments.
Re: Memory leak
Posted: Mon Apr 20, 2009 7:53 pm
by pbgBrockHead
man this is a problem with ut3, it is a fairly known issue and they have been working to fix it but this still happens.
It was much worse in v1.2, I have a server still running 1.2 and it has to be shut down every few days and restarted due to log spam but it has nothing to do with utstatsdb, I say this because it happens to that server weather or not the mute is running.
If I am out in left field here I am sorry but memory leakage and log spam is a ut3 problem. They are at patch5beta3 atm and I am hoping when they finalize the next patch it will address that issue among a few other annoyances...
Re: Memory leak
Posted: Tue Apr 21, 2009 7:53 am
by BigDeal
Here are the text files
Re: Memory leak
Posted: Tue Apr 21, 2009 7:19 pm
by Panther
The two classes that have a lot of reserved memory are "Material" and "Texture2D". I don't see how this can have anything to do with UT3Stats.
Re: Memory leak
Posted: Wed Apr 22, 2009 8:46 am
by BigDeal
I dont know, i am only a admin

, but you can believe me that this only happens when ut3stats is active.