Parse more UT3 data, please

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Cockbite
Posts: 9
Joined: Fri Jul 24, 2009 6:21 pm

Parse more UT3 data, please

Postby Cockbite » Tue Aug 18, 2009 10:09 am

The testing I have done so far seems to indicate that the UT3Stats mutator logs almost every possible thing that can be logged in the (semi-)default installation. Excellent work on that, panther. Unfortunately, half of the stuff that gets logged never gets parsed.

It would be great if you could add more UT3 info to be parsed into the database.

These are all the various awards you can earn during a match. I believe they would be stored in the ut_gevents tables, ut_totals, and ut_players. They would be listed in the Special Events table when viewing Match Stats, Cumulative Totals for All Players, and a Player's Career Summary.

Betrayal

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94.6384 P 262 EVENT_POOLPOINTS
Big Game Hunter

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119.0410 P 342 biggamehunter
Biohazard

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89.2852 P 257 biohazard
Blue Streak

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71.9580 P 308 bluestreak
Bullseye

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39.0821 P 257 bullseye
Combo King

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274.7609 P 274 comboking
Eagle Eye

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396.2120 P 257 eagleeye
Flak Master

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61.3340 P 274 flakmaster
Gun Slinger

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168.3269 P 275 gunslinger
Hat Trick

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777.2328 P 257 hattrick
Head Hunter

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102.0100 P 257 headhunter
Hijack/Hijackings - CarJack & Hijack are the same thing in UT3, but somehow the parser in only detecting the carjacks (which appear as hijack in the logs).

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46.0622 P 257 hijack
JackHammer

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95.0181 P 275 jackhammer
Last Second Save

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1337.8252 P 257 lastsecondsave
Redeemer Shots Denied - This is given to a player when their Redeemer missle is destroyed by another player.

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146.9387 P 273 denied
Retribution/Payback

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101.3132 P 257 EVENT_RETRIBUTIONS
Road Rampage

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729.1475 P 257 roadrampage
Rocket Scientist

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59.4516 P 325 rocketscientist
Shaft Master

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106.2856 P 291 shaftmaster
Top Gun

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381.7572 P 258 topgun
These awards don't seem to be getting logged, but it may not be possible for them to be logged in the first place (GameSpy apparently doesn't log them).

Juggernaut - Holds 2 super powerups at once (Berserk, Double Damage, and Invulnerability). This really isn't that important, but you also get this when you transform into a Titan and/or Behemoth. (A record of Titan/Behemoth transformations would be nice.)
Assassin - Kill a Titan (Possibly also given for a Betrayal). (Keeping a player record of "Titans/Behemoths Killed" would also be nice.)
Rejected - This is exclusive to Greed matches. It happens when you kill someone just before they are about to score.

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Also, the Warfare stats are not being parsed. Again, I believe they would be stored in the ut_gevents tables, ut_totals, and ut_players. They would be listed in a Warfare Events table when viewing Match Stats, Cumulative Totals for All Players, and a Player's Career Summary.

Nodes Built

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85.4436 S 264 2.0000 NODE_NODEBUILT
Nodes Destroyed

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56.7012 S 264 2.0000 NODE_DESTROYEDNODE
Nodes Healed

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43.9567 S 265 1.0000 NODE_HEALEDNODE
Node Busters

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38.7492 S 257 6.0000 NODE_NODEBUSTER
Cores Destroyed - It seems that the only way to tell who destroyed it is to look at who damaged it last. Since that seems overly complicated and possibly inaccurate, just keeping a running total of the destroyed cores is good enough for me.

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940.0976 T 0 2.0000 enemy_core_destroyed
Orb (and Flag) pickups and drops are not logged, but I'm not sure they are really necessary. Team scoring in Domination and Double Domination are also not logged.

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I know it may seem like a lot, but adding this stuff would pretty much perfect utstatsdb in relation to UT3. Thank for everything you have done so far, I really appreciate this mutator because stat logging was my #1 most wanted add-on for UT3.

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