hey there, here we are
we have searched for endgame reasons in the logfile which is written by the mutator, cause only things are written in the logfile you can add in the statspage, and the built-in logger from UT99 which is also in TacticalOpsserver.ini appears in laags on our servers. we think thats all the results TacticalOps use.
Draw game
Special Forces exterminated!
Terrorists exterminated!
Hostages rescued !
Terrorists win the round
Bomb defused
Blue control panel hacked. SF team wins!
Red control panel hacked. Terrorist team wins!
Tomahawk missile launched, the Special Forces have failed.
Most of the Terrorists have escaped !
mapchange
*** there are realy space characters behind "hostages rescued" and "Most of the Terrorists have escaped" ***
the problem now we have is that the mutator logs a Draw Game if the
Special forces failed to rescue the hostages
Terrorists can´t escape
Terrorists launch the Tomahawk missile
Terrorist can´t plant the bomb
i look at weekend in the built-in-logger if there is the same problem.
gametype:
Tactical Ops had since patch 3,5 only one gametype and this is the
Tactical Ops;s_SWAT.s_SWATGame;
in the logs shown as GameClass s_SWAT.s_SWATGame
the other gametypes like CTF or DM will be added as a mutator, but this is still under progress
also we had monster mutators which is built-in in some servers, but the monsters are like bots on the server and don´t show in the logs. here i also look at the weekend in the built-in-logger.
so i hope my english is good enough to understand what i want to say
greetz by psy´d´cook