Status of next release

General forum for discussions regarding UTStatsDB
Panther
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Status of next release

Postby Panther » Sat Apr 18, 2009 10:32 pm

Once UT3 version 2.1 is released I will release a new version of UTStatsDB. So far the following changes will be included:
  • Fixed not being able to select to display bots or all players in player list.
  • Added Microsoft SQL support.
  • Added server activity by weekday.
  • Added .wgmainbox, .wgsubbox, .wgbarspace, .wgbar, .wgprespace, and .wglabel to style sheets.
  • Adjusted style information for server activity by hour.
  • Added language strings "LANG_ACTIVITYBYWEEKDAY" and "LANG_WEEKDAYS".
  • Fixed server activity for SQLite.
  • Allow use of utlogo(layout).png file for top left logo. Fallback to utlogo.png if image doesn't exist.
  • Fixed various issues in server query.
  • Rewrote documentation.
  • Added compatibility with non-standard game speeds.
Update: Added table-based special events - special events can easily be added based on damage types.
Last edited by Panther on Tue Apr 21, 2009 6:18 pm, edited 1 time in total.
Reason: Additional changes.

pbgBrockHead
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Joined: Tue Mar 25, 2008 6:52 pm

Re: Status of next release

Postby pbgBrockHead » Sun Apr 19, 2009 12:48 pm

Allow use of utlogo(layout).png file for top left logo. Fallback to utlogo.png if image doesn't exist.

:D

thanks Panther

pbgBrockHead
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Joined: Tue Mar 25, 2008 6:52 pm

Re: Status of next release

Postby pbgBrockHead » Mon Apr 20, 2009 7:47 pm

I have a request... I know what else is new

You had told me that gif images are valid but they do not seem to be from what I can see. Can this be made to happen?

also I would be willing to drop some of my current load and help you to gather more info for your update if you would add in vehicle support. That would make a huge difference IMO..

I need to look at the mute though so I can see what it is exactly you need.

thanks

~BH

Panther
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Re: Status of next release

Postby Panther » Tue Apr 21, 2009 12:23 pm

You had told me that gif images are valid but they do not seem to be from what I can see.
Which GIF images aren't valid where?
also I would be willing to drop some of my current load and help you to gather more info for your update if you would add in vehicle support.
I'd hate to be such a burden on your precious time. Besides, UTStatsDB already supports vehicles.

BigDeal
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Re: Status of next release

Postby BigDeal » Tue Apr 21, 2009 12:54 pm

Panther is it possible that you can add a variable Match Type Name, so that we can change the Name? For example, i run a Invasion Gametype for UT3 which is loaded as a mutator for Teamgames like TDM. When i look now in the stats it will be listed as Team Dathmatch, but not as Invasion with it different rules for UTstats, so it will be a wrong statistic.

Panther
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Re: Status of next release

Postby Panther » Tue Apr 21, 2009 6:11 pm

Panther is it possible that you can add a variable Match Type Name, so that we can change the Name? For example, i run a Invasion Gametype for UT3 which is loaded as a mutator for Teamgames like TDM. When i look now in the stats it will be listed as Team Dathmatch, but not as Invasion with it different rules for UTstats, so it will be a wrong statistic.
It already is variable - loaded in the ut_type table. Simply assign a new value to tp_type for the game type. 9 is Invasion.

pbgBrockHead
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Re: Status of next release

Postby pbgBrockHead » Tue Apr 21, 2009 8:08 pm

Which GIF images aren't valid where?
the mapimages? my bad I had a typo gif images do work fine
UTStatsDB already supports vehicles.
yes, they are I meant separated from the weapon stats sorry

Panther
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Re: Status of next release

Postby Panther » Tue Apr 21, 2009 8:56 pm

yes, they are I meant separated from the weapon stats sorry
Vehicles are listed in an entirely separate category "Vehicle and Turret Specific".

BigDeal
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Re: Status of next release

Postby BigDeal » Sat Apr 25, 2009 7:19 pm

It already is variable - loaded in the ut_type table. Simply assign a new value to tp_type for the game type. 9 is Invasion.
All the data is now in Team Deathmatch with type 4, when i change tp_desc from Team dathmatch to invasion type 9, it will be create a new Team Deathmatch after parse and put the data agin in team deathmatch, because the Gametype is Team Deathmatch with Invasion Mutator loaded. I am a little confused now how it should work.

Panther
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Re: Status of next release

Postby Panther » Sun Apr 26, 2009 1:47 am

It already is variable - loaded in the ut_type table. Simply assign a new value to tp_type for the game type. 9 is Invasion.
All the data is now in Team Deathmatch with type 4, when i change tp_desc from Team dathmatch to invasion type 9, it will be create a new Team Deathmatch after parse and put the data agin in team deathmatch, because the Gametype is Team Deathmatch with Invasion Mutator loaded. I am a little confused now how it should work.
As I said, just change tp_type for Team Deathmatch to 9. Don't change tp_desc.

BigDeal
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Joined: Fri Dec 14, 2007 6:41 pm

Re: Status of next release

Postby BigDeal » Sun Apr 26, 2009 4:33 pm

As I said, just change tp_type for Team Deathmatch to 9. Don't change tp_desc.
Yes, but it will be anyway shown as teamdeathmatch and not as Invasion.

Panther
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Re: Status of next release

Postby Panther » Sun Apr 26, 2009 5:08 pm

That it will. In UT2004 the invasion mutator would set a new game type.
You could simply add a separate field for the displayed description in the ut_type table and have the web site use that.


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