Parse more UT3 data, please
Posted: Tue Aug 18, 2009 10:09 am
The testing I have done so far seems to indicate that the UT3Stats mutator logs almost every possible thing that can be logged in the (semi-)default installation. Excellent work on that, panther. Unfortunately, half of the stuff that gets logged never gets parsed.
It would be great if you could add more UT3 info to be parsed into the database.
These are all the various awards you can earn during a match. I believe they would be stored in the ut_gevents tables, ut_totals, and ut_players. They would be listed in the Special Events table when viewing Match Stats, Cumulative Totals for All Players, and a Player's Career Summary.
Betrayal
Big Game Hunter
Biohazard
Blue Streak
Bullseye
Combo King
Eagle Eye
Flak Master
Gun Slinger
Hat Trick
Head Hunter
Hijack/Hijackings - CarJack & Hijack are the same thing in UT3, but somehow the parser in only detecting the carjacks (which appear as hijack in the logs).
JackHammer
Last Second Save
Redeemer Shots Denied - This is given to a player when their Redeemer missle is destroyed by another player.
Retribution/Payback
Road Rampage
Rocket Scientist
Shaft Master
Top Gun
These awards don't seem to be getting logged, but it may not be possible for them to be logged in the first place (GameSpy apparently doesn't log them).
Juggernaut - Holds 2 super powerups at once (Berserk, Double Damage, and Invulnerability). This really isn't that important, but you also get this when you transform into a Titan and/or Behemoth. (A record of Titan/Behemoth transformations would be nice.)
Assassin - Kill a Titan (Possibly also given for a Betrayal). (Keeping a player record of "Titans/Behemoths Killed" would also be nice.)
Rejected - This is exclusive to Greed matches. It happens when you kill someone just before they are about to score.
~~~
Also, the Warfare stats are not being parsed. Again, I believe they would be stored in the ut_gevents tables, ut_totals, and ut_players. They would be listed in a Warfare Events table when viewing Match Stats, Cumulative Totals for All Players, and a Player's Career Summary.
Nodes Built
Nodes Destroyed
Nodes Healed
Node Busters
Cores Destroyed - It seems that the only way to tell who destroyed it is to look at who damaged it last. Since that seems overly complicated and possibly inaccurate, just keeping a running total of the destroyed cores is good enough for me.
Orb (and Flag) pickups and drops are not logged, but I'm not sure they are really necessary. Team scoring in Domination and Double Domination are also not logged.
~~~
I know it may seem like a lot, but adding this stuff would pretty much perfect utstatsdb in relation to UT3. Thank for everything you have done so far, I really appreciate this mutator because stat logging was my #1 most wanted add-on for UT3.
It would be great if you could add more UT3 info to be parsed into the database.
These are all the various awards you can earn during a match. I believe they would be stored in the ut_gevents tables, ut_totals, and ut_players. They would be listed in the Special Events table when viewing Match Stats, Cumulative Totals for All Players, and a Player's Career Summary.
Betrayal
Code: Select all
94.6384 P 262 EVENT_POOLPOINTSCode: Select all
119.0410 P 342 biggamehunterCode: Select all
89.2852 P 257 biohazardCode: Select all
71.9580 P 308 bluestreakCode: Select all
39.0821 P 257 bullseyeCode: Select all
274.7609 P 274 combokingCode: Select all
396.2120 P 257 eagleeyeCode: Select all
61.3340 P 274 flakmasterCode: Select all
168.3269 P 275 gunslingerCode: Select all
777.2328 P 257 hattrickCode: Select all
102.0100 P 257 headhunterCode: Select all
46.0622 P 257 hijackCode: Select all
95.0181 P 275 jackhammerCode: Select all
1337.8252 P 257 lastsecondsaveCode: Select all
146.9387 P 273 deniedCode: Select all
101.3132 P 257 EVENT_RETRIBUTIONSCode: Select all
729.1475 P 257 roadrampageCode: Select all
59.4516 P 325 rocketscientistCode: Select all
106.2856 P 291 shaftmasterCode: Select all
381.7572 P 258 topgunJuggernaut - Holds 2 super powerups at once (Berserk, Double Damage, and Invulnerability). This really isn't that important, but you also get this when you transform into a Titan and/or Behemoth. (A record of Titan/Behemoth transformations would be nice.)
Assassin - Kill a Titan (Possibly also given for a Betrayal). (Keeping a player record of "Titans/Behemoths Killed" would also be nice.)
Rejected - This is exclusive to Greed matches. It happens when you kill someone just before they are about to score.
~~~
Also, the Warfare stats are not being parsed. Again, I believe they would be stored in the ut_gevents tables, ut_totals, and ut_players. They would be listed in a Warfare Events table when viewing Match Stats, Cumulative Totals for All Players, and a Player's Career Summary.
Nodes Built
Code: Select all
85.4436 S 264 2.0000 NODE_NODEBUILTCode: Select all
56.7012 S 264 2.0000 NODE_DESTROYEDNODECode: Select all
43.9567 S 265 1.0000 NODE_HEALEDNODECode: Select all
38.7492 S 257 6.0000 NODE_NODEBUSTERCode: Select all
940.0976 T 0 2.0000 enemy_core_destroyed~~~
I know it may seem like a lot, but adding this stuff would pretty much perfect utstatsdb in relation to UT3. Thank for everything you have done so far, I really appreciate this mutator because stat logging was my #1 most wanted add-on for UT3.